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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (15) Chapters Close

Preface 1. Creating Android Layouts FREE CHAPTER 2. Designing Form Screens 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Test your knowledge

  1. When rendering specialized graphics for a custom widget, you need to do which of these?
    • Buffer all the rendering in an offscreen Bitmap
    • Set a custom background Drawable
    • Override the onDraw method
  1. Where should you create instances of graphics primitives such as Drawable, Paint and Path for rendering in onDraw?
    • On the main thread
    • In the onDraw method
    • Anywhere that doesn't affect onDraw directly
  2. What are the two phases involved in the layout process?
    • Layout and then measurement
    • Measurement and then layout
    • Measurement and then rendering
  3. When painting a Drawable object, you need to do which of the following?
    • Pass it a valid Canvas object
    • Use Canvas.paintDrawable
    • Invoke its onDraw method
  4. To tell the platform that a widget needs to repaint itself (from the main thread), you use which of these?
    • View.redraw()
    • View.invalidate()
    • View.repaint()
...
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