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Deep Reinforcement Learning with Python

You're reading from   Deep Reinforcement Learning with Python Master classic RL, deep RL, distributional RL, inverse RL, and more with OpenAI Gym and TensorFlow

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781839210686
Length 760 pages
Edition 2nd Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Toc

Table of Contents (22) Chapters Close

Preface 1. Fundamentals of Reinforcement Learning 2. A Guide to the Gym Toolkit FREE CHAPTER 3. The Bellman Equation and Dynamic Programming 4. Monte Carlo Methods 5. Understanding Temporal Difference Learning 6. Case Study – The MAB Problem 7. Deep Learning Foundations 8. A Primer on TensorFlow 9. Deep Q Network and Its Variants 10. Policy Gradient Method 11. Actor-Critic Methods – A2C and A3C 12. Learning DDPG, TD3, and SAC 13. TRPO, PPO, and ACKTR Methods 14. Distributional Reinforcement Learning 15. Imitation Learning and Inverse RL 16. Deep Reinforcement Learning with Stable Baselines 17. Reinforcement Learning Frontiers 18. Other Books You May Enjoy
19. Index
Appendix 1 – Reinforcement Learning Algorithms 1. Appendix 2 – Assessments

Chapter 2 – A Guide to the Gym Toolkit

  1. The Gym toolkit provides a variety of environments for training the RL agent ranging from classic control tasks to Atari game environments. We can train our RL agent to learn in these simulated environments using various RL algorithms.
  2. We can create a Gym environment using the make function. The make function requires the environment ID as a parameter.
  3. We learned that the action space consists of all the possible actions in the environment. We can obtain the action space by using env.action_space.
  4. We can visualize the Gym environment using the render() function.
  5. Some classic control environments offered by Gym include the cart pole balancing environment, the pendulum, and the mountain car environment.
  6. We can generate an episode by selecting an action in each state using the step() function.
  7. The state space of the Atari environment will be either the game screen's pixel values or the RAM...
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