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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Manipulating an array of structures

Now that we have a deck of cards, what are some operations that we might need to perform on it? Two operations immediately come to mind—first, initializing the deck to the proper suit and face values, and second, printing out the deck of cards.

Let's add the following two function prototypes to the program, as follows:

void InitializeDeck( Card* pDeck );
void PrintDeck(Card* pDeck );

In each function, the function takes a pointer to a Card structure, which for now is an array of Card. These will operate on the entire deck, so no other parameters are needed for these functions.

To initialize our deck of cards, we will loop through the array, setting the structure member values. Before we show that, however, consider the patterns of repetition in an ordered card deck. Each suite has 13 cards. Within those 13 cards, the face value goes from two to ace (13). We now have some options for how to loop through...

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