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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Augmenting real-world objects

You've probably realized that, although we're using AR to position the game objects, the video feed is little more than a background. For example, the ball bounces or rolls on our game court floor, but otherwise isn't realistically interacting with our table top surroundings.

To be a better augmented reality, the app needs to see and understand the table top environment. Different AR toolkit SDKs approach this problem differently, if at all. The Vuforia toolkit, for example, provides a feature called Smart Terrain that builds a surface mesh from your device's video feed. Similarly (but quite differently), the Microsoft MixedRealityToolkit builds a spatial mesh using its depth sensors and HPU chip and then provides Unity components for surface and smart object understanding. Presently, we will use the Vuforia tools.

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