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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Summary

In this chapter, you learned about the benefits of low-poly modeling. Then, you created a wooden barrel from a primitive cylinder and incorporated modifiers. Although textures may give a more realistic look to your models, you also know you can do without them.

As an exercise, feel free to create a potion bottle. You can start with a cylinder, just like you did for the barrel. The loop cuts and the scaling down values will be different to give it a conical shape. This is your chance to practice modifiers. A finished potion bottle is waiting for you in this book’s GitHub repository if you want to see a finished example and compare yours.

Several shortcuts are commonly used by many professionals during the modeling process. Here is a list you’ve used so far:

  • Shift + A: Add an object
  • Tab: Switch between Edit Mode and Object Mode
  • Ctrl + R: Introduce loop cuts
  • Ctrl + J: Join
  • S: Scale
  • P: Separate

In the next chapter, you’ll learn how to apply materials to your models so that parts of your model can still have a different look and feel without textures.

You have been reading a chapter from
Game Development with Blender and Godot
Published in: Sep 2022
Publisher: Packt
ISBN-13: 9781801816021
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