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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Filling the panel with more control nodes

The uncle’s note is slowly taking shape. We’ll introduce a Label node in this section for the text portion. Additionally, we’ll have to figure out how to position all these elements so that the note resembles the layout we’d like to have. Lastly, we’ll discuss a few complementary Control nodes you may want to use in some other scenarios.

After all, we will still employ the most basic UI node: Label. If we had used it at the beginning, it would have looked unimpressive with its default style and color. Since we now have a proper texture over which this Label node can go, things will look more interesting. Follow these steps to do this:

  1. Select the Panel node in the Scene panel.
  2. Add a Label node and turn its Autowrap property on in the Inspector panel.
  3. Set its Text to the following:

My dear Clara,

A close friend of mine is in dire need of help. I must leave immediately.

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