Summary
In this chapter, we became familiar with object animation, learned how animations are created and stored, and looked at which scene settings are directly related to the animation system. We also learned how animation can be partly automated and approached from a geometric perspective, with a glimpse at the trigonometric representation of rotation angles.
Being able to automate part of the animation process is a valuable skill. Sometimes, the math involved might emerge and require solving, but we should not fear that, as math usually comes with a set of ready-to-use solutions for most ordinary use cases.
We have just started our journey into generated animation, which will continue in Chapter 8, where we will learn how to enrich animation curves with procedural effects.