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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Summary

With that, we've gotten a good foundation to build on when creating UI elements for a mobile game. We first covered how to create a title screen making use of Buttons and Text objects. We then covered how to use Panels and Panels, Button, Text, and Layout Groups to make your menus adapt to the size of your elements. We also touched on Layout Groups and how they can arrange our objects to fit in a pleasing manner. Finally, we integrated the pause menu into our game itself and made it work with everything in our project. We will be revisiting these concepts in later chapters, so keep these explanations in mind.

In the next chapter, we will dive into monetization and take a look at just how we can add Unity Ads to our project.

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