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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Building a project for iOS

At this point, we will be building our project for the iOS device. While there are some similarities to working with Android, there are some differences that are very important to note, so keep that in mind while reading this section.

  1. At this point, we will dive into Unity and then move into our Build Settings menu once again by going to File | Build Settings.
  2. Click on the iOS option from the Platform list and then click on the Switch Platform button to make the change.

Note that this will make Unity reimport all of the assets in our game, so this may be time-consuming as you build larger and larger projects. This now also means that when we build our project, it will create an Xcode project instead of just an app, which we will need to open and work with once it's built.

  1. If we didn't do so earlier when building for iOS, we must set the...
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