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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Summary

This chapter provided an overview of four behavioral patterns. All of the patterns in this group help you to organize complex systems into well-behaved maintainable structures.

We opened up with a null object pattern. This simple pattern allows us to remove if assigned(object) tests from the code and replace them with a special do-nothing null version of the object. Although the concept behind this pattern is simple, the pattern itself can be very useful.

Next, we looked at the template method pattern. This pattern explains how to use object-oriented programming to design extensible and adaptable algorithms. We also demonstrated how we can solve such problems by using the concepts that were developed after the Gang of Four times.

The command pattern helps with organizing action-based programming. It tells us how to systematically convert actions into objects and how to...

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