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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Displaying dynamic detail with LODs

An LOD chain is simply a collection of versions of a single mesh, all optimized to be viewed at different distances. If the player is far away from the mesh, it can be rendered using the mesh with the smallest level of detail because the player can't see details from far away anyway. As the player gets closer, the LOD chain replaces the mesh with others in the chain that get progressively more detailed.

To see this technique in action, we'll tweak some Simplygon settings that will enable us to write out several different LODs in a chain at one time.

Delete your old compressed StanfordBunny mesh, leaving just the original behind. Reselect the original in your Hierarchy and go back to the Simplygon menu, but select the Advanced Settings tab instead of the Quick Start tab this time.

Under the LOD Chain Settings menu, you'll see a property called #LODs, which tells Simplygon how many different levels of detail to render. Set this value to 4 and...

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