Summary
With Character Animator, we can lay out the scenery and create sets for our characters to interact with. The process is like importing rigs. But in this case, we used separate images to build the scene, which allows us to overlay foreground objects, as an example.
You can easily choose what you want to record. If you only want to focus on draggers, that’s easily done by checking off all other actions before recording. You can focus on certain actions and repeat your recordings as many times as needed. With one actor, sometimes it’s best to take it one piece at a time as opposed to trying to act everything out at once.
Finally, the Compute Lip Sync Take From Scene Audio feature is a great time-saver and has multiple uses, even going beyond the app itself.
We now have our pieces for the sequence laid out. Up next, we will properly order the timeline actions, polish up the recorded actions, and add a bit more complexity before we export for further editing...