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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Adding physics and danglers

Being able to add physics to your rig is a great way to create automatic movement based on various factors. As an example, we can have hair bounce in reaction to what action the rig is taking. We can adjust gravity strength and direction. We can even enable wind and have hair or clothes flowing.

With our hair now ready for physics, we will need to add new handles to the rig. Given we learned about handles in the previous chapter, this process should be straightforward.

These handles will tag what we want to add physics to. Here, we will use Chaz’s hair as our point of reference. To begin this process, we need to perform the following steps:

  1. With Version 2 ready to go, click on the Rig tab.
  2. If Heads is not visible, toggle it on and make sure 3-4th Head is visible.
  3. Under the Chaz puppet, locate Hair in the 3-4th Head group.
  4. Select the crown icon for the layer to enable independence.
Figure 6.1: Hair will be set as independent (indicated by the crown icon)

Figure 6.1...

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