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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Going further


Networking is a substantial topic, and, to be honest, we've only scratched the surface here. Our purpose in writing this has been to give you a solid mental model from which you can understand what Unreal's network framework looks like, and what sorts of things you need to understand to work within it.

 

 

This is heady stuff, and it can get fairly confusing to new developers. The trick to network development is to create a clear mental model of what's going on. Take your time to understand these concepts, and you'll have a much easier time.

There are a few topics we didn't cover here, such as hosting sessions and making it possible for others to join them, and quite a lot of the finer points of how networking works, such as relevance. These things are worth understanding, and there are a few good resources available to you to take your understanding further.

First, check out the Network Examples map in your Content Examples project, and take some time to understand what they're...

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