Setting up our own test project
As we did with our last chapter, we're going to start out simply by creating a clean project with the following settings:
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blueprint templateMobile/tablet
hardware targetScalable 3D or 2D
graphics targetNo Starter Content
As usual, here's our project settings cheat sheet:
Engine
|Rendering
|Forward Renderer
|Forward Shading
: TrueEngine
|Rendering
|Default Settings
|Ambient Occlusion Static Fraction
: FalseEngine
|Rendering
|Default Settings
|Anti-Aliasing Method
: MSAAEngine
|Rendering
|VR
|Instanced Stereo
: TrueEngine
|Rendering
|VR
|Round Robin Occlusion Queries
: True
We're going to set one value differently, however, for this test because we're going to be working mostly in the flat screen to simplify learning this challenging topic:
Project
|Description
|Settings
|Start in VR
: False
Allow the project to restart once all these settings have been set.
Adding an environment
Let's give ourselves some environment assets to play with so we're not...