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Hands-On UX Design for Developers

You're reading from   Hands-On UX Design for Developers Design, prototype, and implement compelling user experiences from scratch.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788626699
Length 350 pages
Edition 1st Edition
Concepts
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Author (1):
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Elvis Canziba Elvis Canziba
Author Profile Icon Elvis Canziba
Elvis Canziba
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Table of Contents (18) Chapters Close

Title Page
www.packtpub.com
Contributors
Preface
1. What is UX? FREE CHAPTER 2. UX Design Process 3. User Behavior Basics and User Research 4. Getting to Know Your Users 5. User Personas 6. Designing Behavior 7. Visual Design Principles and Processes 8. Wireframes and Prototyping 9. UI Design and Implementation 10. Frontend UI Implementation and Process 11. Post-launching UX Activities 12. Designing for Big Data 1. Other Books You May Enjoy Index

What is prototyping?


While sketching and wireframing gives us a better idea of how our product's user interface will look, where specific features will be placed, and give us an overall visual design of our product, prototyping brings us to another level. It brings us closer to the functionality of our product.

Prototypes will explain and provide us with the idea of how our final product will work and how it will behave when we interact with it.

The design that we created during the wireframes stages can look really good, even on UI design stages, but we will never be sure whether its functionality works correctly or not, so this is where prototyping comes in.

With prototypes, we include interaction and functionalities in our static design. We can test all the components and get a feeling for how the final product will function.

Don't confuse the prototype with the final product; compared to sketches, mockups, and wireframes, prototypes have a higher degree of interactivity, but they will never...

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