Summary
In this chapter, you learned the basics of the Unreal Engine Perception System. Firstly, we showed the main elements that will let you add senses to your AI agents; after that, you built a pawn with a sight sense that detects moving characters around the level. Then, you learned how to debug the active senses at runtime. Finally, you added a stimuli source to an actor, in order to make it detectable by the Perception System itself. All of this opens up a world of possibilities for creating immersive and dynamic experiences, using the power of the Unreal Engine AI Framework.
In the upcoming chapter, I’ll unveil a new method to gather data from the environment; brace yourself, as this cutting-edge feature is still in the experimental stage. But fear not, my friend, for it is knowledge well worth acquiring!