Summary
In this quite lengthy chapter, you were introduced to the basics of creating a behavior tree in Unreal Engine. As you have learned, creating a fully working AI agent is a mixture of out-of-the-box features, custom classes, and a bit of ingenuity.
We’re just getting started on a fascinating journey that will unfold in the upcoming chapters, starting with the next one, where we’ll dive into the intricate workings of tasks, services, and decorators. Get ready for a significant overhaul to your beloved dummy puppets!