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Cross-Platform Development with Qt 6 and Modern C++

You're reading from   Cross-Platform Development with Qt 6 and Modern C++ Design and build applications with modern graphical user interfaces without worrying about platform dependency

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Product type Paperback
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Length 442 pages
Edition 1st Edition
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Table of Contents (17) Chapters Close

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 FREE CHAPTER 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Summary

In this chapter, we discussed different graphics APIs and we learned how to use the QPainter class to draw graphics both on and off the screen. We also looked into the Graphics View framework and scene graph rendering mechanism. We saw how Qt provides the QPaintDevice interface and the QPainter class to perform graphics operations throughout this chapter. We also discussed the Graphics View classes, OpenGL framework, and shader tools. At the end of the chapter, we explored the animation and state machine framework in both Qt Widgets and Qt Quick.

In Chapter 9, Testing and Debugging, we will learn about debugging and testing in Qt. It will help you to find the root cause of issues and fix defects.

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