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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Fetching and instantiating a Wasm file

Now that we have a Wasm file, we'll need some JavaScript code to compile and execute it. There's a few steps we'll have to follow to ensure the code can be successfully utilized in the browser. In this section, we will write some common JavaScript loading code that we can reuse for other examples, create an HTML file that demonstrates the use of the Wasm module, and test the results in the browser.

Common JavaScript loading code

We will fetch and instantiate a .wasm file in several of the examples, so it makes sense to move the JavaScript loading code to a common file. The actual fetch and instantiation code is only a few lines, but having to repeatedly redefine the importObj...

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