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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Summary


In this chapter, we ported a Tetris clone written in C++ that used SDL2 to Emscripten so it could be run in the browser with WebAssembly. We covered the rules of Tetris and how they map to the logic within the existing codebase. We also reviewed each file in the existing code base individually and which changes had to be made to successfully compile to a Wasm file and JavaScript glue code. After updating the existing code, we created the required HTML and CSS files, then configured a build step with the appropriate emcc flags. Once built, the game was run using Emscripten's emrun command.

In Chapter 9, Integrating with Node.js, we're going to discuss how to integrate WebAssembly into Node.js and the benefits this integration provides.

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