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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using the global axis and local axis


We discussed the global and local axes. It's kind of an abstract concept until you use it. Now, we'll learn how to use it:

  1. Select New in the File menu. Then, select Reload Start-Up File from the pop-up menu.

  2. With the cursor over the camera, click the RMB to select it. Note that the Z axis (in blue) in the 3D manipulator is straight up. You can press 5 on the NumPad to toggle to the Ortho mode to confirm that the Z axis is pointing up.

  3. Move the mouse over the Orientation selector in the 3D View header, outlined in the previous screenshot. By default, it is labeled Global. Click on the Orientation selector. Move the mouse up the Orientation pop-up menu and select Local with the LMB. Note that the direction the Z axis is pointing changes as you switch from global coordinates to local coordinates. The blue arrow now points through the camera lens.

  4. Change from Local back to Global and back several times, noting the change in direction. In Local...

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