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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – naming objects and joining them

Next, you will select the seats, and then add the boat to your selection. Then, you can join the two objects into a single object:

  1. On the header of the Properties window, select the Object button. It has the orange cube. It's highlighted in blue in the following image.
  2. Use the button shown at the bottom of the following graphic, in the Properties window, to change the name to Seats. Type it in and press Enter when you finish.
    Time for action – naming objects and joining them
  3. Select the boat. Change the name to Boat.
  4. Save the Blender file.
  5. Select the seats again with the RMB. Then, press the Shift key when selecting with the RMB to also select the boat.
  6. Press Ctrl + J.
  7. The seats and the boat are now a single object. Now look at what the name is.
  8. Look at the Material panel in the Properties window. Note that the properties of all three materials are listed, since both objects have been joined.
  9. Save the file to a unique name.

What just happened?

You selected the seats and named them. Then...

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