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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Essential theory and context

You already know how to build mobile apps with Flutter, and, therefore, you also already know how to build beautiful, engaging, interactive web sites, as the principles for developing web apps with Flutter for the web are mostly the same. You still use Dart, widgets, libraries, and manage the state of your apps in the same way. There are some features still missing, such as hot reload, and some web-specific limitations, such as writing files on a disk, but you'll find that most of the great reasons for using Flutter are also valid for the web.

Using Flutter for Web actually has several advantages: it's easy to deploy, it allows you to quickly iterate on your applications, and—most important—it allows you to use the same code base for both mobile and web platforms.

Browsers today only support HTML, JavaScript, and CSS. With...

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