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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Integrating Flare into a Flutter app

As you have seen, Flare is a great tool to build animations, but it would be completely useless for our purposes if we couldn't use them in a Flutter app. These are a few easy steps to help us do so:

  1. Adding the flare_flutter package
  2. Exporting the Flare animation as a file
  3. Including the exported file into the app assets
  4. Declaring the assets into the pubspec.yaml file

Once the setup is complete, we'll also need to integrate Flare in our Dart code so that we can interact with our users and show them the relevant animation. Let's begin, as follows:

  1. Create a new Flutter project, calling it 'Dice', and update the main.dart file so that it contains the following code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends ...
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