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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Detailing the Scene with Decals

Decals in CGI are textures projected onto 3D models to add surface detail, such as logos, labels, or patterns. They remain independent objects from the surface they are projected onto and are commonly used in software including Blender, Maya, and Corona. To understand how they work, think of a spotlight projecting light onto surfaces that can be moved freely. Decals function similarly, projecting textures and colors onto multiple channels such as Base Color, Normal, and Roughness. In video games, a common application for decals is simulating effects such as blood splatters, where their characteristics differ from the underlying surface, making decals ideal for such tasks.

Decals in Unreal Engine offer a flexible and efficient way to add detailed visual elements to surfaces without the need for complex geometry or additional texture mapping.

In this chapter, we’re going to cover the following main topics:

  • Fundamentals of what Decals...
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