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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

The road ahead

We will take a very hands-on approach for the rest of this book. After all, there is no better way to learn than by doing. While the book is meant to be read in its entirety, not all readers have the time or a need to do this. Therefore, provided in the following table is a quick summary of the platforms, tools, techniques, and difficulty level of each chapter left in the book:

 

Chapter

Focus

Difficulty

Platform

Tools and techniques

Chapter 2,

ARCore on Android

Basics of Android

Basic

Android (Java)

Installation of tools and environment for Android.

Chapter 3,

ARCore on Unity

Basics of Unity

Basic

Android/Unity (C#)

Installation, setup, and deployment of the Unity sample.

Chapter 4,

ARCore on the Web

Building ARCore web apps

Medium

Web (JavaScript)

Installation and setup of tools to support web development and hosting.

Chapter 5, Real-World Motion Tracking

3D spatial audio and Firebase

Medium

Web (JavaScript)

Introduce motion tracking with a mobile device with audio, integrate with Google Firebase, and track multiple objects and/or users in AR.

Chapter 6, Understanding the Environment

Introduction to EU and meshing

Medium

Android (Java)

Learning the ARCore API for Java as well as creating a new ARCore Android project, meshing an environment, and interacting with objects using OpenGL ES.

Chapter 7,

Light Estimation

Introduction to light estimation and lighting in Unity

Advanced

Unity (C#, Cg/HLSL)

Understand the importance of lighting and how it can be used to make AR objects appear more realistic.

Chapter 8,

Recognizing the Environment

Introduction to Machine Learning (ML) for AR and how it can be used.

Advanced

Android (Java), Unity (C#)

Look at various ML platforms in order to better understand how it can be used in AR applications.

Chapter 9,

Blending Light for Architectural Design

3D lighting and shaders

Advanced

Unity (C#)

An advanced introduction to lighting and shaders in Unity, including writing HLSL/ Cg shader code.

Chapter 10,

Mixing in Mixed Reality

Combine all elements together.

Advanced+

Unity (C#), Android (Java)

We will extend the ARCore platform by introducing mixed reality and allowing the app to transition from AR to MR.

Chapter 11,

Performance and Troubleshooting

Performance and troubleshooting tips

Basic

All

Provides some helpful tips on performance, with a section dedicated to addressing the possible issues you may have while working on the samples.

 

 

Also, Chapter 10, Mixing in Mixed Reality, is intended to be used after the reader has reviewed all the previous chapters.

While some readers may prefer to only explore a single ARCore platform by sticking to those specific chapters, you are strongly encouraged to work through all the samples in this book. Given that the ARCore API is so similar across platforms, transferring the techniques you learn for one should translate well to another. Also, don't be intimidated by a different platform or programming language. If you have a good base of knowledge in one C language, learning any other language from the rest of the family takes only minimal effort. Developer, programmer, software engineer, or whatever you want to call yourself, you can always benefit from learning another programming language.

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Learn ARCore - Fundamentals of Google ARCore
Published in: Mar 2018
Publisher: Packt
ISBN-13: 9781788830409
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