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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Introducing WRLD


Mixed reality apps, because they provide spatial awareness to the user, are excellent for viewing massive objects or areas like a map. Unlike virtual reality, mixed provides a more intuitive and natural interface for movement since the user can also physically move their position. So, what better way to fully explore MR than by using it to view a 3D map of the world. Fortunately, there is a relative newcomer called WRLD that has started to make significant waves in AR / VR and MR, because it provides an excellent and simple solution for rendering a fairly-good 3D map.

Note

WRLD is a great platform for general 3D mapping and visualization. It currently does not support more robust backend GIS services, but it certainly could. For those professional GIS developers with access to Esri CityEngine, there are also some great workflows for bringing CE models into Unity. This means that you can also experiment with CE models in MR.

WRLD is shipped as a Unity asset right to the Asset...

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