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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Mixed reality and HoloKit


HoloKit was created by Botau Hu, a brilliant new tech innovator that will surely experience great success in the industry. It's a wearable device that projects your mobile devices screen into a 3D holographic projection. This holographic projection is then overlaid onto the user's view, thus allowing them to experience a more immersive environment that often teeters on the edge of VR. The following is an illustration of what a HoloKit looks like fully assembled:

Fully assembled HoloKit

As you can see from the diagram, the device is quite similar in construction to that of Google Cardboard. Cardboard was Google's way of democratizing VR to the masses, and it worked. If you are unable to quickly get a HoloKit, you can also use a modified Google Cardboard. Just cut a slot in the cardboard for the device's camera and ensure not to move around too much.

One of the first things you will note about most mixed reality headsets is the ability of the user to see through their...

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