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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 6. The Magic of Particles

While the game (Bellz) looks amazing right now, if you keep playing it several times, you will always have the feeling that there is something not right. Something is going wrong, or more accurately, something is not in the right place. Despite that, the game still has no music or sound effects, which will give that feeling of being disconnected from the reality of the game world. However, what we are missing here, and what we need right now, is particles.

Is it right to leave the character running without getting some dirt out of the ground, based on foot-drag and interaction? Or even hitting the bears with an axe without getting some blood out of their bodies? It is not only dirt or blood that we need, but even the simplest particle systems that we can throw around the map will make a difference, and will make it pop with life.

Unreal Engine appreciates that desire to make things more detailed via particles, and takes really good care of the concept...

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