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Cross-Platform UIs with Flutter

You're reading from   Cross-Platform UIs with Flutter Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801810494
Length 260 pages
Edition 1st Edition
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Authors (2):
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Ryan Edge Ryan Edge
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Ryan Edge
Alberto Miola Alberto Miola
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Alberto Miola
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Table of Contents (12) Chapters Close

Preface 1. Building a Counter App with History Tracking to Establish Fundamentals 2. Building a Race Standings App FREE CHAPTER 3. Building a Todo Application Using Inherited Widgets and Provider 4. Building a Native Settings Application Using Material and Cupertino Widgets 5. Exploring Navigation and Routing with a Hacker News Clone 6. Building a Simple Contact Application with Forms and Gesturess 7. Building an Animated Excuses Application 8. Build an Adaptive, Responsive Note-Taking Application with Flutter and Dart Frog 9. Writing Tests and Setting Up GitHub Actions 10. Index 11. Other Books You May Enjoy

Building a platform-specific UI

In a Flutter application, there are two primary ways to access the platform that the application is running on: statically (using platform flags) or dynamically (using the TargetPlatform object from BuildContext). The platform can be detected statically using the list of platform flags provided by the Flutter framework, as detailed here:

  • isLinux
  • isMacOS
  • isWindows
  • isAndroid
  • isIOS
  • isFuschia

Each name implies the platform in which the application is executing. The tradeoff of using these flags is that they cannot be used to dynamically switch the styles for a platform. To do so, we turn to TargetPlatform defined on context. Before we dive into using MaterialApp to build our Settings application, let’s demonstrate how to access the platform dynamically.

We can access the target platform information directly from BuildContext by using Theme.of(context).platform. Open the app.dart file and add the following code...

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