Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

Arrow left icon
Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Building and running the game


With the code updated and the required web assets present, it's time to build and test out the game. The compilation step is similar to the previous examples in this book, but we're going to use a different technique to run the game. In this section, we're going to configure the build task to accommodate for the C++ files and run the application using a feature provided by Emscripten.

 

Building with VS Code tasks

We're going to configure the build in two ways: with VS Code tasks and a Makefile. Makefiles are nice if you prefer to use a different editor than VS Code. The /.vscode/tasks.json file already contains the tasks you'll need to build the project. The Emscripten build step is the default (a set of native build tasks is also present). Let's walk through each task in the tasks array and review what's taking place. The first task deletes any existing compiled output files prior to building:

{
  "label": "Remove Existing Web Files",
  "type": "shell",
  "command...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image