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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering 2. Post-Processing Effects FREE CHAPTER 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Setting up a cinematic shot using depth of field 


In this short recipe, we are going to take a break from the post process volume actor to focus instead on the Cinematic Camera one. That doesn't mean we are leaving behind the world of post processing effects, far from it, in fact. The beauty of this recipe resides partially in learning that the previously used post process volume has a companion in the shape of this handy camera. Both of them have access to some of the post processing functionalities that Unreal offers, and learning when to use each one can be quite useful.

The other part that we want to cover as well is the setup of a proper camera, pretty much as we would do if we were working with a real one. This is especially useful as some of the most used visual effects we can introduce directly relate to this actor, so it makes sense to master it before moving forward. 

Getting ready

You should really see this coming by now! Yes, we have a scene already set up for you, and you can find...

You have been reading a chapter from
Unreal Engine 4 Shaders and Effects Cookbook
Published in: May 2019
Publisher: Packt
ISBN-13: 9781789538540
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