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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering 2. Post-Processing Effects FREE CHAPTER 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Animating a sea shader


Even though we've worked on water before, I couldn't pass up the opportunity to talk about large-scale ocean shaders in UE4. I'll admit it: this is one of my favorite subjects in computer rendering, and achieving great results is completely possible thanks to the methods we are about to see. However, this is not going to be a mere expansion of any of the previous topics. Instead, we are going to continue to learn new techniques and apply new concepts throughout the following pages—so buckle up, there's no time for rest in our journey!

Getting ready

Big changes for this recipe but everything you'll need is, as always, provided either by us, included in the Starter Content, or part of the engine. Since we are going to be working on a large ocean material, it made sense to move from the familiar interior scene we've been working on to a large outdoors environment. The level we'll be working on is called 04_07_SeaShader_Start, and you can find it in the folder for this chapter...

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