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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Planning your AR development


To be an effective AR developer you should gain an understanding of some of the core principles behind AR technology, and dig down into the details of how to control specific options in the SDKs. And that's what we're here to help you do. These powerful development tools enable you to focus on the implementation of your application and user experience instead of the hardcore mathematics, pattern recognition, and other challenges that go into augmented reality technology.

In addition to deciding your development platform, SDK, and target AR device, there are other steps you should consider to plan and implement your project, common to most all AR projects, including the following:

  1. Decide which target technique will be used, such as markers, images, objects, spatial map. Select and prepare the actual targets, such as a suitable image.
  2. Choose and prepare the computer graphic assets that will be used to augment the live scene.
  3. Create the Unity project and new scene.
  4. Add...
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