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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Building for iOS with ARKit


Although we made this project for Microsoft HoloLens devices, that certainly is not a requirement. In this section, we will adapt the project for mobile devices using the Apple ARKit.

As we now know, the HoloLens device includes a depth sensing camera that estimates the distance of each pixel in view and stitches together a mesh, or spatial map, of the environment. Similar technologies are also available in Google Tango and Intel RealSense. New smartphones are emerging with these sensors built in, and that will make it easier to implement projects such as this using mobile phone devices rather than the expensive HoloLens HMD.

Apple introduced ARKit for iOS 11 to solve this problem without the need for special depth-sensing hardware in the mobile device. It uses regular camera and AI software to scan the environment and infer depth information based on parallax and other spatial cues, and then track the device's movement using its built-in motion sensors.

For iOS...

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