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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Time


Experience always occurs in time. We can measure objectively the duration of an event or action-minutes, hours, seconds, and so on. But to measure the length of an experience, we should consider subjective time. Time perception is influenced by several conditions:

  • The individual's state of mind
  • The events that are taking place
  • The environment and the context within which the experience occurs

These, and other factors, affect how a person experiences the passage of time. Time passes fast when we are having fun, and drags on when we are bored. When we wait for an exciting event such as a vacation abroad, the time seems to stretch forever before we get on the airplane, but then, the trip is over in what seems as an instant.

Time is slow when we are tired, fast when our mind is engaged, rushing when we want to accomplish more than what we can, and crawling when we are waiting for a bus on a cold rainy day. Moreover, the perception of passing time operates simultaneously on two planes, as you...

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