Introducing Behavior Trees
In the universe of game development, behavior trees are hierarchical structures that govern the decision-making processes of AI characters, determining their actions and reactions during gameplay. As a game programmer, delving into the intricacies of behavior trees is crucial, as it will empower you with the ability to craft dynamic, intelligent, and engaging virtual entities that enhance the player’s game experience.
This chapter aims to provide a gentle introduction to behavior trees and Blackboards, as well as their application within the Unreal Engine.
In this chapter, we will be covering the following topics
- Explaining behavior trees
- Understanding behavior trees in Unreal Engine
- Understanding the Blackboard