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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Introducing the TThread class

The TThread class (unit System.Classes) is a wrapper around the concept of the thread object. The idea is you can inherit your own class using the TThread class as a parent and then provide a custom implementation of the Execute method. The code you put in the Execute method will be executed in a separate thread. You only need to create an instance of your new class and start it by using the TThread.Start method.

Shared resources are always problematic when it comes to parallel (multi-threaded) programming. A common scenario is to define your TThread inherited class, onboarding all necessary data as class members (fields or properties). Before starting the thread (yet after creating the instance), you need a chance to provide values for these fields or properties.

The running thread will make use of these values without worrying about concurrency issues or synchronization requirements. Obviously, this is easy to do for primitive...

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