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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Introducing FireUI technology

Mastering techniques related to the positioning and sizing of components, including the smart use of layout components, is a vital requirement for developers striving to keep their applications responsive.

However, even if an impressive level of flexibility can be achieved this way, there are some situations where something more effective is needed to achieve the goal.

The FireUI name includes a number of technologies. Embarcadero has been included in Delphi since version XE7. One of the most significant capabilities that has been added is the view specialization of the UI according to a platform/form factor combination.

In other words, we have so far tried to design our UI according to a one-size-fits-all strategy, trying to add sufficient flexibility to our positioning and sizing strategies in order to achieve a satisfactory result in most situations. As we said at the beginning of this chapter, we may need to adjust significantly some dimensions or UI...

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