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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Summary

This chapter opened with the topic of Concurrency patterns by exploring five different patterns related to managing access to shared data from multiple threads.

We learned that the lock pattern ensures that two threads are not trying to modify shared data or an object at the same time. It is also useful when one thread is reading from a shared object while another wants to modify it. We explored three different implementations of this pattern and compared their advantages and disadvantages.

We also learned that the lock pattern can be improved by introducing lock striping—a pattern that further fragments data inside one object and protects it with multiple locks instead of one. This approach is useful when we manipulate data in a list or array and don't add or remove existing elements. We explored two use possibilities, adding an array of locks or using one...

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