Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Taking Flutter to the Web

You're reading from   Taking Flutter to the Web Learn how to build cross-platform UIs for web and mobile platforms using Flutter for Web

Arrow left icon
Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781801817714
Length 206 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Damodar Lohani Damodar Lohani
Author Profile Icon Damodar Lohani
Damodar Lohani
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1: Basics of Flutter Web
2. Chapter 1: Getting Started with Flutter on the Web FREE CHAPTER 3. Chapter 2: Creating Your First Web App 4. Chapter 3: Building Responsive and Adaptive Designs 5. Part 2: Flutter Web under the Hood
6. Chapter 4: Flutter Web under the Hood 7. Chapter 5: Understanding Routes and Navigation 8. Chapter 6: Architecting and Organizing 9. Part 3: Advanced Concepts
10. Chapter 7: Implementing Persistence 11. Chapter 8: State Management in Flutter 12. Chapter 9: Integrating Appwrite 13. Chapter 10: Firebase Integration 14. Chapter 11: Building and Deploying a Flutter Web Application 15. Index 16. Other Books You May Enjoy

Why there’s a need for responsive and adaptive design in Flutter

Now you know about what responsive and adaptive design is. So, as a Flutter developer, why should you care about responsive and adaptive design? Flutter enables you to build apps that can run on mobile, desktop, and the web from a single code base. However, this raises new challenges. Though you are using the same code base, you want your app to feel familiar to users, which means adapting to each platform. So, as well as being multiplatform, the app should also be fully platform-adaptive.

Another challenge is the range of device sizes the app supports. Sizes range from mobile devices to desktops and anything that can run web applications. Thus, you need to build an app that is responsive to the screen sizes the app gets loaded into. This also means making the app responsive to the changing screen size and layouts.

Another challenge with a cross-platform framework is the different forms of input. For example...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image