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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Making it collectable


Now we have a collectables base class, and we have a type of pickup item, which is the golden coin. But if we created an instance of it as a blueprint based on the CoinPickup class, it will not be collected, because there is no code to make the character (the Gladiator class) able to recognize the collectables.

So, inside the Gladiator class, I will be adding one function, OnCollectPickup(), and it will work as follows:

  1. The most important thing is that we'll be using the GetOverlappingActors() method of the gladiator collider in order to pick up anything that collides with the character right away. However, in order to store the data found, we will need something like a container for it.

  2. So, the first thing to be done is creating an array of Actor called CollectedPickups.

  3. Then, access the CapsuleComponent component of the GladiatorCharacter class (AGladiator) using the word this in order to refer to the current instance.

  4. By using the array we made as a parameter for the...

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