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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Calling compiled C/C++ functions from JavaScript


Calling functions from a Wasm instance is a relatively straightforward process with or without Emscripten's glue code. Utilizing Emscripten's API affords a wider range of functionality and integration at the expense of including the glue code alongside the .wasm file. In this section, we will review the means of interacting with the compiled Wasm instance through JavaScript and the added tooling Emscripten provides.

Calling functions from a Module 

Emscripten provides two functions for calling compiled C/C++ functions from JavaScript: ccall() and cwrap(). Both of these functions are present in the Module object. Deciding which one to use is contingent on whether the function will be called more than once. The content in the following sections was taken from Emscripten's API reference documentation for preamble.js, which can be viewed at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html.

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