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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Building for Google VR


The Google VR SDK supports both Daydream and Cardboard. Daydream is the higher-end version limited to faster, more capable Daydream-ready Android phones. Cardboard is lower end and supported on many more mobile devices including Apple iOS iPhones. You can build projects in Unity that target both.

Google Daydream

To build for Google Daydream on mobile Android devices, you will use the Daydream SDK. You must set up your development machine for Android development as described above. Then complete the following steps:

  1. Configure your Unity Build Settings to target the Android platform
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled

 

  1. Ensure Daydream is at the top of the Virtual Reality SDKs list
  2. Download and Install the Google VR SDK package, as instructed previously

We will now build the MeMyselfEye camera rig for our scene. At the present time, the best example we have is the GVRDemo example scene provided with the Google VR SDK (can be found in the Assets...

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