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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Using TextMeshPro


To make a billboard glow like a neon sign, you can use TextMesh Pro which presently comes included free with Unity. For instance:

  1. With ScoreBoard selected in Hierarchy, create a new TextMesh text element (right-click UI | TextMeshPro - Text).
  2. This replaces our standard UI text element, so disable the Text object.
  3. On the TMP text, set its Font Asset to Bangers SDF.
  4. For its Material Preset, use Bangers SDF Glow.
  5. Scroll to Glow settings to adjust the colors and other settings as you desire.

You can even write a script that cyclically modifies the glow settings to make a flashing, glowing sign!

If you choose to try this, be sure to update the GameController's KillTarget script to use the TMP object rather than the UI one. Modify KillTarget.cs as follows:

We may be using the UnityEngine TextMesh Pro classes:

using TMP; 

Replace the data type of the scoreText variable with TMP_Text:

  public TMP_Text scoreText; 

Drag the TMP text item onto the slot in the Inspector. The rest of the script...

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