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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Creating post-processing effects

Since we are pretending that Clara is visiting a cave that’s got some human traffic in its past that led to having a pier built and sconces hung on the walls, it’s only normal to expect some areas of it to be really dark. We have been placing lights and turning on shadows to improve the visual fidelity of our scene, but we are fighting against the environment; it’s just too bright.

In this section, we’ll study an interesting Godot node that will control the environment or world settings so that you have a much better hold on how your world looks. This kind of process is also referred to as post-processing since its effects are applied after the directly placed elements such as lights, shadows, reflections, and others have been processed. It comes with a lot of settings, and hopefully, this will be clearer after we explore some.

A node for everything

If you are coming from Unity, then the node system Godot uses might...

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