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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

In this chapter, we've done a lot. We've written our first WebAssembly app using Rust, moving from "Hello World" to drawing in the browser with HTML Canvas. You've added crates, run a development server, and interacted with the DOM. You've learned a lot about interacting with the browser, including the following:

  • Creating the main entry point with #[wasm_bindgen(start)]
  • Translating JavaScript code to Rust code
  • Dealing with crates that compile to JavaScript

You've also been introduced to HTML Canvas. Frankly, it's been a bit of a whirlwind, so don't worry if some information flew over your head, as we'll cover many of these topics again – including in the next chapter, where we'll start drawing sprites.

You have been reading a chapter from
Game Development with Rust and WebAssembly
Published in: Apr 2022
Publisher: Packt
ISBN-13: 9781801070973
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