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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Displaying a simple Ad

As mentioned previously, Unity Ads has two different types of ads that we can display: simple and rewarded. Simple ads are easy to use, hence the name, and allow users to have simple full-screen interstitial ads. This can be really useful for moving between levels or perhaps for when the player wants to restart the game. Let's see how we can implement that feature now.

  1. To get started, it would be a good idea for us to have all of the Ad-related behavior to share a script, so we will create a new class called UnityAdController by going to the Project window, opening the Assets/Scripts folder, and selecting Create | C# Script.
  2. Open up the file in the IDE of your choice, and use the following code:
using UnityEngine;

#if UNITY_ADS // Can only compile ad code on supported platforms

using UnityEngine.Advertisements; // Advertisement class

#endif

public class...
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