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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Detecting touch on game objects

It's great to know that our regular input is working, but you may want to check whether a game object in our scene has been touched so that we can react to it. In our case, to add something else for our player to do, we'll make it so that if the player taps an obstacle, it will be destroyed.

  1. In the PlayerBehaviour script, add the following new function:
/// <summary> 
/// Will determine if we are touching a game object and if so
/// call events for it
/// </summary>
/// <param name="touch">Our touch event</param>
private static void TouchObjects(Touch touch)
{
// Convert the position into a ray
Ray touchRay = Camera.main.ScreenPointToRay(touch.position);

RaycastHit hit;

// Are we touching an object with a collider?
if (Physics.Raycast(touchRay, out hit))
{
// Call the...
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